This week looks set to herald the launch of video content on Spotify’s Android app with a video enabling update coming to the service’s iOS app coming later. Initially the video viewing functionality will be available to Spotify users in the U.S, the U.K, Germany and Sweden where less than 10% of customers have already had beta access to the video functionality and have helped drive the overall look and feel of the new feature. Video integration has been under development ever since the world’s largest music streaming service announced that it as moving into video in May 2015.
Monthly Archives : January 2016
Sensitive people get a bad rap. Research suggests that genes are responsible for the 15–20% of people who qualify as “highly sensitive.” Psychologist Elain Aron has studied this phenomenon extensively, and using MRI scans of highly sensitive people’s brains, she’s found that they experience sounds, feelings, and even the presence of other people much more intensely than the average person.
Computers are getting smarter – they’re learning to say no to humans, adapt to injuries, and even “evolve”- but they’re still stumped when it comes to identifying human sarcasm.
Researchers are now trying to solve that, and to do it they’re using the internet’s sarcasm honeypot – Twitter.
A research paper titled ‘Contextualized Sarcasm Detection on Twitter’ details how researched pulled together tweets that included a #sarcasm hashtag. The system then analysed those tweets, using words like “clearly”, “gasp”, “I’m shocked” as indicators as to whether the tweets were indeed sarcastic.
They also included wider contextual cues including the identity of the author and the topic they were tweeting about. 85% of the time, the system correctly identified if a post was sarcastic.
Virtual Reality (VR) has been around at the consumer level since the early 90s. The technology lets users explore full-scale, three-dimensional environments while controlling elements by clicking a button. It first emerged as part of the gaming industry, but with recent developments making VR more functional and user-friendly, will it be coming out of the shadows? Based on what we saw at the recent consumer electronics and consumer technology trade-show CES, it appears VR is ready to take center stage. In fact, today it’s being used in tour-oriented industries, while cruise lines and college campuses are incorporating VR strategies, as are construction companies and real estate firms. So, what are the implications of VR for the business world?
We live in a world of constant contact—a place that’s losing sight of the importance of being alone. Offices are abandoning cubicles in favor of shared desks and wide-open common spaces, and rather than sitting at their desks working independently, school children are placed in groups. It seems that a never-ending “ping” has become our culture’s omnipresent background noise, instantly informing us of every text, tweet, and notification. Even something as mundane as cooking dinner has become worthy of social sharing.